Only 17 days until classes start back at University of the West of Scotland and people are starting to tie up their summer projects. Here’s a look into everyone’s progress:
Aleksander Ciesielski has managed to finish his game and got it onto Greenlight. You can check out his game here: Exowar The game is generating a lot of interest and has got 120 comments and counting already. You can help Aleksander out and give the game a ‘yes’ vote via the link. This will help the game reach its goal of being available to purchase on ‘Steam’.
Tinu Toader has finished his summer project of modeling his home football stadium. He learned a lot from this objective with programming, modeling and time management to name several. Through learning all these different aspects on the way, he also came out with an amazing product which is a real achievement. Tinu Toaders Blog
Jonathan Livingstone is close to finishing his project with about 90% of it complete. The game is looking great with some help from an artist named Lauren Martin. Jonathan is looking to fix a few bugs which are persisting at the moment and add a few more levels to the game. Jonathan’s Blog
Kenneth Mason has added more to his character controller with a push/pull, ladder climb and ragdoll mechanic. Getting all these mechanics to work together in one level with multiple instances of each has proved to be the biggest challenge but one which has been solved.
As Tinu said in his blog, the main thing about these projects is to learn and I think most of us have learned a lot over the summer which will stand us in good stead for the coming year.
It’s been a while since the last update, but there is a few interesting things to read about that has happened since then!
Danny Boyle has impressively met his Kickstarter target for his game, Those Who Play. Danny received £1046 pledged to his project, more than his target of £900! He has also been accepted into the UWS Creative Media/E-Spark partnership which will help him push is project forward, receiving mentoring and office space and has started looking
If anyone has posted an update that has been missed in this post, please let us know, you can contact Martin Grant or Kenneth Mason.
A great set of updates have been shown here, it is fantastic to see people getting busy with their tadalafil citrate time over the summer months! We hope to see more frequent updates and from more people as the end of summer gets closer. If you haven’t posted an update and
Here is the most recent activity for UNversity. It looks like everyone is making good progress but remember to update us on Facebook.
Kenneth Mason is going to be working with Unity to make a full 2D character controller in preparation for a 2D game. He is going to try and include behaviours for walking, running, crouching, hanging, climbing, rope climbing, rope swinging, jump, fall, death, push and pull. He will also be making some games using Construct 2 and releasing them onto Windows 8, Android and ipad.
Danny Boyle is making a tabletop RPG which he is trying to crowd fund through Kickstarter and release through his own website. Danny has shown good initiative by talking to other game publishers who have made similar games to get their advice. He has also been working with a couple of artists to help him get a book for the game finished. His main aim this summer is to have this book finished. Danny has already gathered £372 on Kickstarter so he is already over a third of the way to his £900 goal. As a side project Danny will be getting to grips with Unreal Engine 4 and trying to make something for the Oculus Rift. Good luck in meeting your aim in Kickstarter Danny!
Jonathan Livingstone is going to be making a 2D side scrolling shooter with C++ and SFML. The game will be similar to R-Type which is a classic space shooter from 1987. Jonathan has already got his work underway and is trying to get the basic mechanics working early on in development. He also plans on including his own level editor which would be a very nice touch.
Tinu Toader shared a link with us which shows off some of his amazing 3-D modelling skills. He is modelling a 3-D version of his home town football stadium. The level of detail which Tinu goes into is very impressive. This ranges from the exact measurements of the depth of steps to the refreshments stall with the Coca Cola advertisements. Tinu has been adding some small details to the stadium at the moment until his new PC arrives. The new PC should be able to cope better with the large number of vertices which are needed for a project like this. We look forward to seeing Tinu’s project when he can add it to Cry Engine where he can add more realistic materials in.
The UNversity event is back for the summer of oldest pharmacy in canada 2014 courtesy of Martin Grant and Kenneth Mason as newly selected Windows Game Ambassadors.
The format will run the same as it has done before, students of pharmacy letter canada the University of the West of Scotland shouldbe working on summer projects to further their knowledge, skills and add to their portfolio to show themselves off when looking for career opportunities after university.
that canada pharmacy you need to update us with your progress regularly, once a week would be a great frequency. You could either post about your progress on UWS Creative Tech or UWS Games Dev Society or post on your blog and share your posts on Facebook for us to see. If you do
Russell is revisiting her C++ programming and will be working on creating a portfolio for her work. dosage cialis 36 hour Victoria also organised a game jam to run at her local primary school which went well, giving pupils a chance to look at game http://genericviagra4u-totreat.com/ development with Scratch. Well done, Victoria this is a great achievement!
Andrew Devlin will be continuing work on a coursework project – https://www.youtube.com/watch?v=n3oe4o7KSyQ – where he will be integrating Oculus Rift functionality into the game.
OK, so almost as overdue as a letter lost in the Alps for 50 years… but time to announce the winners of UNversity 2013 and give a final summary and thanks.
Honourable mentions first…
No longer students, and no longer eligible for prizes, but thanks for taking part and sharing their progress on various projects, or just for dropping in and saying hi:
Other valiant efforts from current students who didn’t quite manage to complete their projects but shared their ongoing progress with us:
Good to see the progress being made on a range of projects – and even if the project isn’t finished or doesn’t result in a clear deliverable, it was very clear that a lot of great experience and knowledge was gained by folk along the way.
A current student eliminated from the prizes because he was paid for his summer work was Martin Grant – again, some great experience gained, but no prizes for Martin. The money earned should help drown sorrows though.
This leaves the winners!!!
Jonathan Livingstone created a 2D top down shooter game. More details on his blog.
He forgot to post a video, and no link to let folk play the game, but Jonathan wins a couple of games from my Library of Games to Give out as Prizes! Whoop!
Daniel Taylor helped Jonathan with art, and also released a game on the Android app store. This has been updated since, you can download Cops and Robbers from both the Google Play store and the Amazon Kindle Store. More details on Daniel’s blog.
For helping someone else and also managing to get his game out there and published for download, Daniel wins a ‘genuinely as previously used by Microsoft’ Kinect!
William Taylor didn’t create a blog for his project, but did post a video of his OpenGL game framework on YouTube. Simple but effective, a framework is a good place to start coding, and the one William did includes a good range of features – including scripting! Well done.
A great effort, winning William a Kinect.
Kenneth Mason posted a link to his playable game ‘The Space Ace‘, developed with Construct. Nice game design, a I like the combination of story and simple gameplay. Have to say I found the controls mind-bending: In a 2D top-down game I expect the up key to move me forward, not up screen. But I’ll forgive Kenneth.
Published and playable on a 3rd party web-site, Kenneth also wins a Kinect.
Cristi Szabo updated a game he’d already created using Construct (Monster Cards), and then made another (Nine Rat). Both of these games, plus a variety of programming tutorials and other demos are online at http://www.videogamelab.co.uk/
I believe he’s a fan of racing games, Cristi wins a copy of Nascar the Game: Inside Line and a matching T-shirt.
Ryan Mc Donagh did something different. Not a game or demo, but a game review site. Critical Indie Gamer is still ongoing, and now up to 30,000 monthly views – not bad for a wee summer project! Get some subtle ads on there Ryan, and you should be able to earn a few pennies to keep yourself in Steam credit
Ryan also wins a Kinect.
All we need to do now is arrange to hand out the prizes – folk can get in touch with me via Facebook. If based in Ayr or Hamilton I’ll pass prizes to Jim/Gerry and they should make their way to you eventually. If Paisley based we can arrange something more easily.
Well done everyone, and thanks to everyone who took part, even if only for a fleeting moment.