And the winners are…

OK, so almost as overdue as a letter lost in the Alps for 50 years… but time to announce the winners of UNversity 2013 and give a final summary and thanks.

Honourable mentions first…

No longer students, and no longer eligible for prizes, but thanks for taking part and sharing their progress on various projects, or just for dropping in and saying hi:

  • Kieran Nelson
  • Derek Stobbs
  • Mazen Sukkar
  • Christoffer Pettersson
  • Keith Grant
  • James Moore

Other valiant efforts from current students who didn’t quite manage to complete their projects but shared their ongoing progress with us:

  • Stephen Mcgroarty
  • Ian Young
  • Stephen Wilson
  • Liam McVie
  • Kevin Murphy

Good to see the progress being made on a range of projects – and even if the project isn’t finished or doesn’t result in a clear deliverable, it was very clear that a lot of great experience and knowledge was gained by folk along the way.

A current student eliminated from the prizes because he was paid for his summer work was Martin Grant – again, some great experience gained, but no prizes for Martin. The money earned should help drown sorrows though.

This leaves the winners!!!

  • Jonathan Livingstone created a 2D top down shooter game. More details on his blog.
    He forgot to post a video, and no link to let folk play the game, but Jonathan wins a couple of games from my Library of Games to Give out as Prizes! Whoop!
  • Daniel Taylor helped Jonathan with art, and also released a game on the Android app store. This has been updated since, you can download Cops and Robbers from both the Google Play store and the Amazon Kindle Store. More details on Daniel’s blog.
    For helping someone else and also managing to get his game out there and published for download, Daniel wins a ‘genuinely as previously used by Microsoft’ Kinect!
  • William Taylor didn’t create a blog for his project, but did post a video of his OpenGL game framework on YouTube. Simple but effective, a framework is a good place to start coding, and the one William did includes a good range of features – including scripting! Well done.
    A great effort, winning William a Kinect.
  • Kenneth Mason posted a link to his playable game ‘The Space Ace‘, developed with Construct.  Nice game design, a I like the combination of story and simple gameplay. Have to say I found the controls mind-bending: In a 2D top-down game I expect the up key to move me forward, not up screen. But I’ll forgive Kenneth.
    Published and playable on a 3rd party web-site, Kenneth also wins a Kinect.
  • Cristi Szabo updated a game he’d already created using Construct (Monster Cards), and then made another (Nine Rat). Both of these games, plus a variety of programming tutorials and other demos are online at http://www.videogamelab.co.uk/
    I believe he’s a fan of racing games, Cristi wins a copy of Nascar the Game: Inside Line and a matching T-shirt.
  • Ryan Mc Donagh did something different. Not a game or demo, but a game review site. Critical Indie Gamer is still ongoing, and now up to 30,000 monthly views – not bad for a wee summer project! Get some subtle ads on there Ryan, and you should be able to earn a few pennies to keep yourself in Steam credit :-)
    Ryan also wins a Kinect.

All we need to do now is arrange to hand out the prizes – folk can get in touch with me via Facebook. If based in Ayr or Hamilton I’ll pass prizes to Jim/Gerry and they should make their way to you eventually. If Paisley based we can arrange something more easily.

Well done everyone, and thanks to everyone who took part, even if only for a fleeting moment.