And the winners are…

OK, so almost as overdue as a letter lost in the Alps for 50 years… but time to announce the winners of UNversity 2013 and give a final summary and thanks.

Honourable mentions first…

No longer students, and no longer eligible for prizes, but thanks for taking part and sharing their progress on various projects, or just for dropping in and saying hi:

  • Kieran Nelson
  • Derek Stobbs
  • Mazen Sukkar
  • Christoffer Pettersson
  • Keith Grant
  • James Moore

Other valiant efforts from current students who didn’t quite manage to complete their projects but shared their ongoing progress with us:

  • Stephen Mcgroarty
  • Ian Young
  • Stephen Wilson
  • Liam McVie
  • Kevin Murphy

Good to see the progress being made on a range of projects – and even if the project isn’t finished or doesn’t result in a clear deliverable, it was very clear that a lot of great experience and knowledge was gained by folk along the way.

A current student eliminated from the prizes because he was paid for his summer work was Martin Grant – again, some great experience gained, but no prizes for Martin. The money earned should help drown sorrows though.

This leaves the winners!!!

  • Jonathan Livingstone created a 2D top down shooter game. More details on his blog.
    He forgot to post a video, and no link to let folk play the game, but Jonathan wins a couple of games from my Library of Games to Give out as Prizes! Whoop!
  • Daniel Taylor helped Jonathan with art, and also released a game on the Android app store. This has been updated since, you can download Cops and Robbers from both the Google Play store and the Amazon Kindle Store. More details on Daniel’s blog.
    For helping someone else and also managing to get his game out there and published for download, Daniel wins a ‘genuinely as previously used by Microsoft’ Kinect!
  • William Taylor didn’t create a blog for his project, but did post a video of his OpenGL game framework on YouTube. Simple but effective, a framework is a good place to start coding, and the one William did includes a good range of features – including scripting! Well done.
    A great effort, winning William a Kinect.
  • Kenneth Mason posted a link to his playable game ‘The Space Ace‘, developed with Construct.  Nice game design, a I like the combination of story and simple gameplay. Have to say I found the controls mind-bending: In a 2D top-down game I expect the up key to move me forward, not up screen. But I’ll forgive Kenneth.
    Published and playable on a 3rd party web-site, Kenneth also wins a Kinect.
  • Cristi Szabo updated a game he’d already created using Construct (Monster Cards), and then made another (Nine Rat). Both of these games, plus a variety of programming tutorials and other demos are online at
    I believe he’s a fan of racing games, Cristi wins a copy of Nascar the Game: Inside Line and a matching T-shirt.
  • Ryan Mc Donagh did something different. Not a game or demo, but a game review site. Critical Indie Gamer is still ongoing, and now up to 30,000 monthly views – not bad for a wee summer project! Get some subtle ads on there Ryan, and you should be able to earn a few pennies to keep yourself in Steam credit :-)
    Ryan also wins a Kinect.

All we need to do now is arrange to hand out the prizes – folk can get in touch with me via Facebook. If based in Ayr or Hamilton I’ll pass prizes to Jim/Gerry and they should make their way to you eventually. If Paisley based we can arrange something more easily.

Well done everyone, and thanks to everyone who took part, even if only for a fleeting moment.

I’ll catch up honest…

This is kind of not-an-update… The event on Facebook now has 35 folk ‘attending’, and a whole bunch of project updates since my last post. It’ll take me a while to work through them all.

But good to see project announcements from folk in every year of the games courses – from first years to folk just graduating and a few projects from some of our esteemed alumni.

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Choosing a Project: Hints & Tips

OK, a lot of folk have already picked a project for UNversity – or perhaps a large set of projects to work through. There are also still quite a few folk who have not declared a project yet, plus some who need to perhaps rethink their current project/list just a little to try to get some more focus. Below are my tips, but I welcome comments from UNversity veterans to chip in with their thoughts about what makes a good project.

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UNversity 2013 – Starters Orders!

Mentally I had set today for the ‘start’ day of UNversity, but some folk have already made a start and others (including myself, *ahem*) have still to set some goals for what is going to be achieved this year.

So while I can’t say yet what I’ll be working on, a whole bunch of folk have said what they hope to be doing, and some have even made a start…

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Getting prepped for UN-versity 2013 – #UNvers13

We have an event page now, on Facebook. It is a four month event… start date is a few weeks away, but of course folk can start on their projects as soon as they want.

To start a project all you need to do is post a comment on the Facebook event to say what you are doing… that is all. If you are not sure what you want to do, then you can ask for ideas. In particular, this year I have a few projects that I would like folk to work on if anyone is willing. Some of these might be useful for 3rd year students wanting to make a head start on a possible topic for honours year. But I’m sure I can come up with stuff for students at any level, and working in any discipline :-)

I’ll use the blog to post occasional updates and news – expect most stuff to happen on the Facebook event page.

Also, a #tag for the event… it seemed that last year #UNversity got a few mentions from folk who can’t spell university. On some days it got quite a lot, which made tracking/following tweets a bit of a pain. So this year the tag is #UNvers13 (Twitter search will ignore capitalisation though, so not a problem if you get that mixed up)